Mi-Go Lobotomite- a Foe for Delta Green

Mi-Go Lobotomite


The Mi-Go have a scientific interest in humanity. However, very frustratingly, humanity often resists being studied and insists on making things harder for the Mi-Go. In some cases, Mi-Go attempt to ease study by employing Lobotomites.

A Mi-Go Lobotomite is a human body that has had the brain surgically removed by the Mi-Go, before the newly free cavity is filled with machinery that connects into the nervous system of the body. The Mi-Go can then connect one of their many brain jars held at Yuggoth to the Lobotomite, allowing the human brain to control the body remotely. Though the Mi-Go have attempted to puppet Lobotomites directly in the past, the Mi-Go mind does not enjoy interfacing with the human body and experiments into the possibility have ended in disaster. Mi-Go instead use brains they believe they can best control, either because the subject is happy with their situation or because the Mi-Go have leverage with which they can control the subject (preferably the subject fulfills both criteria). 

Mi-Go Lobotomites are most often used to infiltrate human institutions. More than one unlucky bureaucrat has found their brain scooped out so that the Mi-Go could have a Lobotomite looking over the shoulders of politicians and policy makers. In rare cases, Mi-Go find themselves fascinated by an individual human who defy attempts to study them. In these instances, Mi-Go may scoop up the poor fellow and extract their brain to Yuggoth, transforming their former body into a Lobotomite and connecting the two. If the subject is lucky, they spend the rest of their life oblivious to the fact that their brain is piloting their body from another planet. The interfacing allows the Mi-Go to study the brain's reactions to what the Lobotomite beholds as well as allowing the Mi-Go to observe the world through the Lobotomite's eyes.

Mi-Go Lobotomite interfacing isn't perfect however. In many cases, Mi-Go decline to waste their time connecting the brain up to many of the Lobotomite's systems they consider less important. Many Lobotomites no longer feel pain, hunger, thirst or exhaustion, and have no sense of taste or smell. More than one Lobotomite has died of thirst or exhaustion because the brain piloting it simply forgets to drink or sleep. Additionally, connection is not always perfect and many Lobotomites move with a twitching jerkiness and slow reaction time that seems odd to human society.

Mi-Go Lobotomites can be found in every country that has a professional educated class, and are commonly found posing as bureaucrats, scientists, and engineers. They can appear to be of any creed or race. The only indication one is a Lobotomite are minor tells (jerky movements, odd eating habits, or odd waking hours) that could all have mundane explanations. The only way to be certain is to split open the suspect's head and peer inside.

Mi-Go Lobotomite example characters:

Yuri Bortsov, Mi-Go Lobotomite Spy

Yuri Bortsov was a Soviet Apparatchik in the city of Orsk when he was abducted by the Mi-Go in 1951. They showed him a universe beyond his understanding and he made little protest against his situation as a brain in a jar at Yuggoth. However, in 1981, the Mi-Go asked him to pilot a Lobotomite made from the body of a mid-level employee of the US Department of the Interior. Yuri agreed and was reintroduced to human society as Arthur Thorne, adopting the dead man's identity with few issues. In the years since Yuri became Arthur, he has climbed high in the Department of the Interior's hierarchy, now working in the office of the Deputy Secretary. He keeps in semi-regular contact with his now elderly daughter and granddaughter (who emigrated from Russia after the collapse of the USSR) by posing as a family friend, even relocating to New Jersey from D.C. to be closer to them.

STR 10 DEX 10 CON 13 INT 15 POW 12 CHA 12
Skills: Accounting 60%, Alertness 50%, Bureaucracy 80%, Firearms 40%, Foreign Language (English) 80%, HUMINT 60%, Law 50%, Persuade 60%, SIGINT 40%, Stealth 40%, Unnatural 30%
Attacks: Light Pistol, 40%, damage 1d8; Lobotomite Fist, 40%, damage 1d4+1
Lobotomite Invulnerability: When the Mi-Go connected Yuri to his Lobotomite body, they didn't bother with several senses deemed unnecessary to his mission. This Lobotomite is immune to pain, cannot be stunned (the exception being in the case of Electric Connection), and cannot be rendered unconscious at all. Additionally, as Mi-Go technology is more durable than squishy brain matter, called shots that target the head have no additional effect or damage.
Electric Connection: The technology that the Mi-Go use to control the nervous system of the Lobotomite is weak to strong electrical currents disrupting its operation. If the Lobotomite suffers an electric shock, roll CONx5. On a success, the shock disrupts the workings of the Lobotomite and it is stunned for 1d3 turns. On a fail, the shock disrupts the workings of the Lobotomite significantly enough that the brain on Yuggoth immediately loses connection and the Lobotomite immediately collapses and does not get back up.
Unnerving Behaviours: Yuri has no sense of taste or smell and cannot feel hungry, thirsty or tired. This has led to some odd habits, such as eating his caloric and nutrient needs for the day in a single meal by blending various foods into a smoothie or sleeping in 15 minute intervals. These unnerving behaviours are obvious to those who take the time to seriously observe Yuri for a significant period of time, and a successful HUMINT roll can probably lead one to deduce he may be missing some human faculties. 
Twitchy Movement: Yuri moves with in a jerking, twitchy way that (even if he is trying to avoid attention or is in disguise) makes him easily stand out in a crowd if people are keeping an eye out for him. Additionally, when combined with his lowered reaction time, this means Yuri suffers -20% penalty to all actions requiring steady hands or quick, precise reactions.
Safe on Yuggoth: The brain controlling the Lobotomite is held out of harm's way on Yuggoth. Even if the Lobotomite is disabled, the brain can still serve the Mi-Go or even pilot another Lobotomite in the future.

Agent Frankfurt, Unknowing Lobotomite

Agent Frankfurt, real name Dr Nicholas Costa, is a physician from New Jersey. In 1995, he was recruited by Delta Green as part of F-Cell, and in 1997 was involved in a Night at the Opera in the small Nevada city of Caliente. There, he encountered the Mi-Go, who (fascinated by the brain of a man who would willingly join Delta Green) followed him home and abducted him from his bed whilst he slept, removing his brain to a jar and connecting it to his body now transformed into a Lobotomite. Agent Frankfurt woke up the next day oblivious to his lobotomy, and continued living life unaware his brain was being studied on Yuggoth. When Delta Green went official post-9/11, Agent Frankfurt headed the call of patriotism and joined up, and has been providing the Mi-Go with insight into Program actions ever since. Nonetheless, Agent Frankfurt has started to suspect something is wrong with him and becomes increasingly more wary of those recurring dreams where he hangs unfeeling in the dark.
STR 11 DEX 10 CON 11 INT 17 POW 14 CHA 8
Skills: Alertness 50%, Bureaucracy 50%, Drive 40%, Firearms 50%, First Aid 60%, Forensics 60%, HUMINT 40%, Medicine 70%, Persuade 50%, Pharmacy 50%, Science (Biology) 60%, Search 40%, Stealth 40%, Surgery 20%, Unnatural 5%
Attacks: Light Pistol, 50%, damage 1d8; Lobotomite Fist, 40%, damage 1d4+1
Lobotomite Invulnerability: The Mi-Go connected Agent Frankfurt as best they could to his Lobotomite body, but it's nonetheless not perfect. This Lobotomite cannot be stunned (the exception being in the case Electric Connection), and cannot be rendered unconscious. Additionally, as Mi-Go technology is more durable than squishy brain matter, called shots that target the head have no additional effect or damage.
Electric Connection: The technology that the Mi-Go use to control the nervous system of the Lobotomite is weak to strong electrical currents disrupting its operation. If the Lobotomite suffers an electric shock, roll CONx5. On a success, the shock disrupts the workings of the Lobotomite and it is stunned for 1d3 turns. On a fail, the shock disrupts the workings of the Lobotomite significantly enough that the brain on Yuggoth loses connection causing the Lobotomite to immediately collapses and not get back up.
Twitchy Movement: Agent Frankfurt moves with in a jerking, twitchy way that (even if he is trying to avoid attention or is in disguise) makes him easily stand out in a crowd if people are keeping an eye out for him. Additionally, when combined with his lowered reaction time, this means Agent Frankfurt suffers -20% penalty to all actions requiring steady hands or quick, precise reactions.
Safe on Yuggoth: The brain controlling the Lobotomite is held out of harm's way on Yuggoth. Even if the Lobotomite is disabled, the brain can still serve the Mi-Go or even pilot another Lobotomite in the future. 

Making a Lobotomite

If you wish to make your own Lobotomite, first make the human you wish to be Lobotomised. After that, improve the Lobotomite's STR and CON by 2 (up to 19), as the brain can exert control more bluntly over the body, but reduce the Lobotomite's DEX and CHA by 2, as the brain loses some of the subtleties of commanding the body (as the jerky movements and reduced reaction time will attest). The Lobotomite then gains the abilities Lobotomite Invulnerability, Twitchy Movement, Safe on Yuggoth, and Electric Connection (as seen in Agent Frankfurt or Yuri Bortsov). If the Mi-Go do not care to hide the lobotomy, the Lobotomite gains Unnerving Behaviours (as seen in Yuri Bortsov) as well. 

Lobotomite related SAN Loss Rules of Thumb

  • 0/1 (Helplessness)- A Lobotomite continuing to act after damage that would disable a human 
  • 1/1d4 (Unnatural)- Discovering the circuitry in a Lobotomite skull
  • 1/1d8 (Helplessness)- Discovering someone you knew has been Lobotomised 
  • 1d4/1d10 (Unnatural)- Realising you are a Lobotomite 
If an Agent reaches their breaking point due to SAN loss related to a Lobotomite, a good potential disorder could be Paranoia (the Agent suspecting those around them have been replaced with Lobotomites).

Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this document are ©Gaif, excepting those elements that are components of the Delta Green intellectual property.

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